AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in Middle East Q3 2022
Explore the performance of the top 5 hypercasual games on the iOS platform in the Middle East during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the hypercasual gaming scene on iOS in the Middle East showcased impressive performances. Here, we delve into the weekly trends of the top 5 games: Bridge Race, Snake.io - Fun Online Snake, Going Balls, Tall Man Run, and Differences - Find & Spot Them. All data is sourced from Sensor Tower.
Bridge Race from SUPERSONIC STUDIOS LTD saw a varied trend in weekly revenue, peaking at about $276 in mid-August and closing the quarter at approximately $227. Downloads fluctuated, hitting a high of 44.5K in mid-August and stabilizing around 21.6K by the end of September. Active users started at 141K in late June, reaching a peak of 171K in mid-August, and then tapering off to 122K by the end of the quarter.
Snake.io - Fun Online Snake by Kooapps enjoyed a consistent revenue stream, peaking at $445 in late July. Downloads were highest at 42K in mid-July but saw a decline, ending the quarter at 24.5K. Active users remained relatively stable, starting at 329K and ending at 297K.
Going Balls, another title from SUPERSONIC STUDIOS LTD, showed strong revenue performance, peaking at $703 in the last week of September. Downloads saw a high of 33.2K in early September, with a slight decrease to 29K by the end of the quarter. Active users were robust, peaking at 177K in mid-August and slightly dropping to 158K by the end of September.
Tall Man Run, also from SUPERSONIC STUDIOS LTD, experienced a peak in revenue at $134 in early July. Downloads were highest at 38.3K in early September but saw a decline to 15.4K by the quarter's end. Active users started at 96K in late June, peaked at 113K in early September, and decreased to 73K by the end of the quarter.
Differences - Find & Spot Them by Easybrain Ltd saw a peak revenue of $184 in early August. Downloads were highest at 37.6K in mid-July, declining to 8.4K by the end of September. Active users followed a similar trend, peaking at 167K in mid-July and reducing to 97K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.